Just double click on it and you’ll see a command prompt window popup. I've been wondering why my Media Encoder/Premiere Pro is using only my CPU to render. Learn how to use GPU Accelerated Renderer, Hardware Encoder, and Hardware Decoder to get better playback and rendering performance in Adobe Premiere Pro and Adobe Media Encoder. For Adobe Media Encoder, go to Preferences > General and set the Renderer to Mercury Playback Engine GPU Acceleration (OpenCL/CUDA/Metal) under the Video Rendering section. Q5. Adobe Media Encoder is the creative cloud suite’s catch-all media export program, which can output your files from After Effects, Premiere Pro, Photoshop, etc. Also, the hardware encoder on the video card may not support 10bit encoding or some particular quality presets. GPU not being used for rendering by Adobe AN715-52 - Acer … Media Encoder not using Its CPU and GPU share a single pool of unified memory. Im using the Mercury Playback Engine GPU-Accelerated (CUDA) and it just doesnt utilize anything. AE is mostly CPU-based. Note: GPU acceleration feature is not supported in the trial version of the application. Select … Premiere Pro does not use the GPU for H.264 decoding/encoding, it uses Intel Quicksync. For a quad core / 4 threadded machine like mine, this made Media Encoder jump from 1 core to using 96% of all four. Set Renderer in Adobe Premiere Pro. Now all of this with all the apps open, Premiere, after effects and media encoder. Media Encoder not using GPU If you want NVENC h.264 encoding use Handbrake, Its free and a fantastic encoder for those codecs. There is still a main thread. It was a bit frustrating because its a project with quite some animations and the renderer only uses the processor. Soon after Apple's criticism, Adobe demoed and released a beta version of Flash 10.1, which used available GPU hardware acceleration even on a Mac. Adobe Media Encoder doesn't use GPU for rendering. VCE only support up to 4K DCI. Your preset has 5120x2560 resolution, which explain why you can't use HWAccel. It really depends on how your sequence is constructed, the media you use, the effects you apply, and what you are exporting.
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